Go-Stop고스톱
Korean go-stop rules·고스톱 · 화투

Learn go-stop

A visual guide
the card game played with 花鬪 (hwatu)

The Korean card game families gather around during holidays. Learn the rules in five minutes.

48
cards in a deck
12
months × 4 cards
4
types (brights · ribbons · animals · pips)
7
points to call go/stop
carta花札화투
Origin

In the late 16th century, Portuguese missionaries brought playing cards called cartato Japan. To skirt the Edo shogunate's gambling bans, they mutated into floral picture cards called hanafuda (花札), and entered Korea via Tsushima merchants in the late 19th century — eventually becoming hwatu (화투).

SECTION 01

What are hwatu cards?

12 months × 4 cards = 48 in total. Each card belongs to one of four types. Filter by type, then click any card to see details appear on the right.

Gwang

Brights

광 · Gwang
5 × 1 = 5 · 5 cards

One per month for five months (Jan, Mar, Aug, Nov, Dec). Most prestigious — 3+ start scoring.

송학광
벚꽃광
공산광 (달)
오동광 (똥광)
비광
Tti

Ribbons

띠 · Tti
10 × 1 = 10 · 10 cards

One per month, in 10 months. Red, blue, or grass-colored — three of a color = combo (Hongdan / Cheongdan / Chodan).

홍단
홍단
청단
청단
12월 띠
Kkeut

Animals

끗 (열끗) · Kkeut
9 × 1 = 9 · 9 cards

One per month, in 9 months — animals, birds, scenery. Three songbirds (warbler, cuckoo, geese) = godori combo.

매조 (휘파람새)
두견새
기러기
국준 (술잔)
사슴
Pi

Pips

피 · Pi
Mostly 2 each = 24 · 24 cards

Two per month for most (most common type). November and December 'double pi' count as ×2 — bonus pi too.

피
피
피
피
쌍피
01Pine & crane
송학

First of the year. Pine and crane symbolize longevity and dignity.

02Plum & warbler
매조

Early spring. A bush warbler perches on plum, the first songbird.

03Cherry blossom
벚꽃

Cherry blossoms in full bloom. The bright depicts a hanami curtain.

04Wisteria
흑싸리

Wisteria — colloquially called 흑싸리. A cuckoo crosses the moon.

05Iris
난초

Iris — colloquially 난초. The art shows the famous yatsuhashi bridge.

06Peony
모란

Peony — the 'flower of wealth' — paired with butterflies.

07Red bush clover
홍싸리

Red bush clover. The boar — part of the boar-deer-butterfly trio.

08Pampas & moon
공산명월

Empty mountain, full moon — the most poetic moon in East Asian art.

09Chrysanthemum
국화

Chrysanthemum. The sake cup is for the longevity festival on 9/9.

10Maple
단풍

Peak maple. The stag stands as the iconic autumn animal.

11Paulownia
오동

Paulownia ('poo-bright'). The phoenix only lands on this tree.

12Rain & willow

Rain. Calligrapher Ono no Michikaze under an umbrella — perseverance.

SECTION 02

How a round begins

Where cards go and how they get there — follow along in four steps. Click 'Next' to advance the deal.

Floor (shared)
Face-up cards everyone can match against
Next: 8 cards land here face-up
Deck
×48 left
Your hand
Hidden from others
No cards yet
Opponent 1
Face-down (concealed)
No cards yet
Opponent 2
Face-down (concealed)
No cards yet

1. Shuffle the deck

Shuffle all 48 face-down cards. Who gets what is up to chance — that's the whole point.

1 / 4
SECTION 03

How a round works

Follow one turn from start to finish. Start with the normal flow, then explore the variations — jjok, ttadak, and ppeok.

A vanilla turn with a single match.

Floor
Shared face-up cards — match candidates.
피
피
공산광 (달)
쌍피
Deck
×19
Taken
Cards you've won. Sorted by type at score time.
No cards taken yet
Your hand
Hidden from other players.
송학광
홍단
피
국준 (술잔)

Deal the cards

In a 3-player game, each player gets 7 cards in hand. 8 cards lie face-up on the floor (바닥, badak). The remaining 19 form the deck.

1 / 5
SECTION 04

Scoring

Brights, ribbons, animals, pips — each type scores differently. Special combos (three-of-a-color, three songbirds) earn bonus points.

Bright

Brights

There are five brights. Three or more begin to score — but the December Rain bright (비광 · Bigwang) discounts the score by one when it's part of the count.

3 brights (no rain)
3 pts
3 brights (w/ rain)
2 pts
rain penalty
4 brights
4 pts
5 brights
15 pts
max
송학광
1
벚꽃광
3
공산광 (달)
8
오동광 (똥광)
11
비광
12Rain
Ribbon

Ribbons

Five ribbons score 1 point, +1 per extra. Three of the same color form a separate combo bonus.

Hongdan · Red ribbons+3 pts

Red ribbons of January, February, March — poetry-inscribed.

홍단
홍단
홍단
Cheongdan · Blue ribbons+3 pts

Blue ribbons of June, September, October.

청단
청단
청단
Chodan · Grass ribbons+3 pts

Grass-colored ribbons of April, May, July.

초단
초단
초단

* The December ribbon doesn't count toward any combo, but does add to total ribbon count.

Animal

Animals

Five animals score 1 point, +1 per extra. Collecting all three songbirds forms godori — a separate combo.

Godori · Songbird trio+5 pts

Three bird animals — warbler (February), cuckoo (April), geese (August).

매조 (휘파람새)
두견새
기러기
All animals (9)
매조 (휘파람새)
두견새
다리
나비
멧돼지
기러기
국준 (술잔)
사슴
제비
Pip

Pips

Ten pips score 1 point, +1 per extra. Double pips (쌍피) count as two each.

Regular pips(22)
피
피
피
피
피
피
피
피
+14
Double pips (×2)(2)
쌍피
×2
쌍피
×2

* Bonus pi (matgo only) similarly counts as 2.

Winning patterns

Patterns that score

At a glance, the exact cards each combo requires. Click any tab to see another shape.

Five Brights

5광
15pts

All five bright (광) cards. The highest single combo in standard go-stop — collect the entire bright set and you score 15 in one go.

송학광
1
Pine & crane
벚꽃광
3
Cherry blossom
공산광 (달)
8
Pampas & moon
오동광 (똥광)
11
Paulownia
비광
12
Rain & willow
Total5 cards15 pts
Try it

Score calculator

Click any card to add it to your collection. Total score and active combos update live in the panel on the right.

Bright0 / 5
Ribbon0 / 10
Animal0 / 9
Pip0 / 24
Total
0 selected
0
pts
Bright0
0
Ribbon0
0
Animal0
0
Pip0
0
SECTION 05

Special rules

Why go-stop isn't just card matching: bonus moves that earn pi from opponents, stuck-card traps, and multipliers that double the round.

Bonus moves — gain pi from each opponent

Jjok — match on flip

+1 pi

You played a hand card that didn't match anything on the floor — but the card you flipped from the deck happens to be the same month. Take the pair, plus one pi from each opponent.

송학광
Hand
피
Flipped
=
송학광
피
Both taken

Ttadak — same-month triple match

따닥+1 pi

When two same-month cards are already on the floor and your hand card matches them, you take all three. Plus one pi from each opponent.

피
피
On floor (2 of January)
+
송학광
Your hand
=Take all three

Pokdan — 3-card bomb

폭탄 (3장)+1 pi

If you hold three cards of the same month and the fourth is on the floor, drop all three at once and take all four. Plus one pi from each opponent.

송학광
홍단
피
Hand (3× January)
+
피
Floor's 4th January
=Take all four

Stuck — cards get tied up

Ppeok — flip locks the floor

You play a hand card that matches a floor card. But the card you flip is also the same month — all three cards stay locked on the floor. The next player to play that month takes everything.

송학광
홍단
피
3 January cards stuck on floor
Next player to play a January card sweeps all 4

* 자뻑 (self-ppeok): your own play + flip both being the same month also creates this lock.

Multipliers — score doubles

Heunduki — declared shake

흔들기×2

If your starting hand contains three cards of the same month, you can declare 'shake' — the round's score doubles.

송학광
홍단
피
Three January cards in starting hand
Round score ×2

* Four-of-a-month is sometimes called bomb-shake — multipliers may stack depending on local rules.

Bak system — penalties for the loser

×2

Pi-bak

If you stop while an opponent has fewer than 7 pi, their payment doubles.

×2

Gwang-bak

If you score with brights but an opponent has zero brights, their payment doubles.

×2

Meong-bak

If you score with animals but an opponent has fewer than 5 animals, their payment doubles.

SECTION 06

Go or Stop?

The decision baked into the game's name. The moment you hit 7 points, you choose: end the round or risk doubling — for both reward and punishment.

Your score
7
Time to decide
Stop
End the round

Lock in your current score. Round ends, you win — at base value.

Go
Push for more

Continue scoring. But if an opponent stops first, you pay double instead of receiving.

Go progression — multipliers

Stop
End now, base score.
1-Go
Need +1 pt to call again.
2-Go
Need another +1 pt.
Three-Go
Score doubled — turning point.
4-Go+
4×↑
Each further go ×2 cumulative.

* Each go requires you to score at least one more point before calling again. Fall short and the round can be voided.

Try the call

Safe stop

You've just hit 7 points. Both opponents are far from a comeback, and the deck is almost empty.

Your score7
Opponents3 / 2
Cards left4

Tempting go

You hit 7 with two brights (광) already, and you can see the third bright is on the floor — easily reachable. Plenty of deck left.

Your score7
Brights you have2 / 5
Bright on floor
Cards left12

Trap of going

You hit 7 but an opponent is at 6 and clearly hunting brights — they have 2 already. Going here is dangerous.

Your score7
Top opponent6
Their brights2 / 5
Cards left10